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<title>VideoGamer.com - Latest Previews</title>
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<description>The latest previews from VideoGamer.com (all platforms)</description>
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<copyright>Copyright (c)2012 Pro-G Media Ltd.</copyright> 
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<title>VideoGamer.com - Latest Previews</title>
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<pubDate>Tue, 07 Feb 2012 10:54:33 GMT</pubDate>
<category></category>
<title>Spec Ops: The Line Preview (Xbox 360, PS3, PC)</title>
<author>contact@videogamer.com (Neon Kelly)</author>				<description>
<![CDATA[ 
Underneath all the usual explosions and chugging of testosterone, however, there's something slightly unusual: an unremittingly bleak tone. Not just in the usual, "let's use lots of shadows and have everyone swear a lot", but really bleak. Wading-through-piles-of-dead-bodies bleak, served with a side salad of buzzing flies. It all gets a bit much for Walker's two companions, Adams and Lugo, resulting in stressed-out bickering; occasionally it becomes like one of those family car journeys where everyone sulks in silence. Only here, it's sulking with guns and corpses.<br /><br />In the most...
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<a href="http://www.videogamer.com/xbox360/spec_ops_the_line/preview-3274.html">Read More</a>
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<link>http://www.videogamer.com/xbox360/spec_ops_the_line/preview-3274.html</link>
<comments>http://www.videogamer.com/xbox360/spec_ops_the_line/preview-3274.html?commentspage=1#comments</comments>
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<source url="http://www.videogamer.com">VideoGamer.com</source>
<pubDate>Thu, 02 Feb 2012 17:00:00 GMT</pubDate>
<category></category>
<title>Mass Effect 3 Preview (Xbox 360, PS3, PC)</title>
<author>contact@videogamer.com (Neon Kelly)</author>				<description>
<![CDATA[ 
I really do, actually. While there's no shortage of people who are absolutely stoked for this game, there's also been an outbreak of pessimism in some quarters, with concerns largely stemming from the revelation of the multiplayer mode, and the script that leaked online last year. To be honest, I've been a member of this negative camp too – not in a Private Frazer, "We're doomed!" kind of way, you understand, but more as someone who doubts that BioWare can make good on all the promises it's made with the past two games. Mass Effects 1 and 2 set up so many future pay-offs, so many...
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<a href="http://www.videogamer.com/xbox360/mass_effect_3/preview-3271.html">Read More</a>
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<link>http://www.videogamer.com/xbox360/mass_effect_3/preview-3271.html</link>
<comments>http://www.videogamer.com/xbox360/mass_effect_3/preview-3271.html?commentspage=1#comments</comments>
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<source url="http://www.videogamer.com">VideoGamer.com</source>
<pubDate>Thu, 02 Feb 2012 09:44:46 GMT</pubDate>
<category></category>
<title>Total War: Shogun 2 - Fall of the Samurai Preview (PC)</title>
<author>contact@videogamer.com (Neon Kelly)</author>				<description>
<![CDATA[ 
Unfortunately, "expandalone" does actually do its job when describing Fall of the Samurai. It stands alone from Shogun 2: Total War, and by Jove, it certainly expands upon its progenitor's core ideas. Creative Assembly claims there'll be over 100 hours of play on offer here, and I'm quite prepared to believe them. In fact, it'll probably be more than that in my case; I struggled to win a single battle at this week's showcase. And by "struggled", I mean "failed".<br /><br />Fall of the Samurai begins in 1869, at the outset of the Boshin War. This is the latest historical period that the...
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<a href="http://www.videogamer.com/pc/total_war_shogun_2_fall_of_the_samurai/preview-3270.html">Read More</a>
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<link>http://www.videogamer.com/pc/total_war_shogun_2_fall_of_the_samurai/preview-3270.html</link>
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<source url="http://www.videogamer.com">VideoGamer.com</source>
<pubDate>Thu, 26 Jan 2012 17:04:54 GMT</pubDate>
<category></category>
<title>Tom Clancy's Ghost Recon: Future Soldier Preview (Xbox 360, PS3, PC)</title>
<author>contact@videogamer.com (Neon Kelly)</author>				<description>
<![CDATA[ 
In this industry, a prolonged stay of absence is often interpreted as a bad sign, a problem hardly helped by the recent news that the game's release date was about to be shifted yet again. Still, when the game popped up for a Ubisoft preview event earlier this month, the game appeared to be in reasonably good health.<br /><br />While last year's E3 demo portrayed Future Soldier as something bordering on a straight action shooter, the more recent showing marked a partial return to the series' slower-paced, stealthier roots. Four missions were available for testing, including a tactical...
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<a href="http://www.videogamer.com/xbox360/ghost_recon_future_soldier/preview-3263.html">Read More</a>
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<link>http://www.videogamer.com/xbox360/ghost_recon_future_soldier/preview-3263.html</link>
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<source url="http://www.videogamer.com">VideoGamer.com</source>
<pubDate>Tue, 24 Jan 2012 16:00:00 GMT</pubDate>
<category></category>
<title>Darksiders 2 Preview (Xbox 360, PS3, PC, Wii U)</title>
<author>contact@videogamer.com (Martin Gaston)</author>				<description>
<![CDATA[ 
Donne clearly had absolutely no idea what he was talking about.<br /><br />Darksiders II, then, is a story about Death. He's replacing his Four Horsemen of the Apocalypse brother War as protagonist - a move rumoured (by me) to have happened because THQ was tired of games journalists using the strapline "What is it good for?" in their coverage of the original game. <br /><br />But, you know, what does Death actually do? Unlike his brother he can't block, for a start, which is pretty significant change for a game that trades in third-person brawling - think more Bayonetta and Devil May Cry,...
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<a href="http://www.videogamer.com/xbox360/darksiders_2/preview-3266.html">Read More</a>
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<link>http://www.videogamer.com/xbox360/darksiders_2/preview-3266.html</link>
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<source url="http://www.videogamer.com">VideoGamer.com</source>
<pubDate>Fri, 13 Jan 2012 09:00:00 GMT</pubDate>
<category></category>
<title>MUD - FIM Motocross World Championship Preview (Xbox 360, PS3, PC)</title>
<author>contact@videogamer.com (Martin Gaston)</author>				<description>
<![CDATA[ 
That's fine when you're watching MX1 or MX2 in real life, as you're much too busy admiring how these racers are performing such impossible feats. In the world of video games, however, developers can't rely on such an appeal - players expect to be able to jump impossibly high and perform an effortlessly perfect turn on muddy terrain. And the scenery needs to look interesting while they're at it.<br /><br />MUD's world isn't one based too heavily in simulation - although that's what developer Milestone is most famous for with its fairly well-received SBK series. Here, instead of dirt tracks...
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<a href="http://www.videogamer.com/xbox360/mud_fim_motocross_world_championship/preview-3260.html">Read More</a>
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<comments>http://www.videogamer.com/xbox360/mud_fim_motocross_world_championship/preview-3260.html?commentspage=1#comments</comments>
<guid>http://www.videogamer.com/xbox360/mud_fim_motocross_world_championship/preview-3260.html</guid>
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<source url="http://www.videogamer.com">VideoGamer.com</source>
<pubDate>Wed, 11 Jan 2012 13:16:38 GMT</pubDate>
<category></category>
<title>Hitman Absolution Preview (Xbox 360, PS3, PC)</title>
<author>contact@videogamer.com (Neon Kelly)</author>				<description>
<![CDATA[ 
I'll be exploring many of the new mechanical revelations in an upcoming feature, but for now the important thing to note is that it's perfectly viable to play the game in a manner that recalls the Agent 47 of old. I'd hesitate to call it a 'pacifist' approach, but you're certainly under no obligation to go all Robert Rodriguez on the local opposition. When played in a quieter method, progress seems to rely on old-school stealth staples like creeping and guard misdirection, combined with a disguise system that aims to be more realistic than the old setup, in which specific costumes almost...
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<a href="http://www.videogamer.com/xbox360/hitman_absolution/preview-3257.html">Read More</a>
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<link>http://www.videogamer.com/xbox360/hitman_absolution/preview-3257.html</link>
<comments>http://www.videogamer.com/xbox360/hitman_absolution/preview-3257.html?commentspage=1#comments</comments>
<guid>http://www.videogamer.com/xbox360/hitman_absolution/preview-3257.html</guid>
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<source url="http://www.videogamer.com">VideoGamer.com</source>
<pubDate>Tue, 10 Jan 2012 15:30:21 GMT</pubDate>
<category></category>
<title>Ridge Racer Unbounded Preview (Xbox 360, PS3, PC)</title>
<author>contact@videogamer.com (Martin Gaston)</author>				<description>
<![CDATA[ 
On your bread-and-butter Domination mode, you do a few laps of the course against other players in a bid for 1st place. Unbounded's Power gauge - charged via drifting - gives you the ability to smash through select bits of scenery to create shortcuts, as well as frag other players if you collide when powered up.<br /><br />Corners are taken with tandem application of drift and brake, and the delicate handling and aggressive engines ensure counter-steer is a necessity more often than it is not. Beginner players will often find themselves taking corners with either excessive under or...
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<a href="http://www.videogamer.com/xbox360/ridge_racer_unbounded/preview-3254.html">Read More</a>
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<link>http://www.videogamer.com/xbox360/ridge_racer_unbounded/preview-3254.html</link>
<comments>http://www.videogamer.com/xbox360/ridge_racer_unbounded/preview-3254.html?commentspage=1#comments</comments>
<guid>http://www.videogamer.com/xbox360/ridge_racer_unbounded/preview-3254.html</guid>
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<source url="http://www.videogamer.com">VideoGamer.com</source>
<pubDate>Tue, 06 Dec 2011 13:00:00 GMT</pubDate>
<category></category>
<title>The Darkness II Preview (Xbox 360, PS3, PC)</title>
<author>contact@videogamer.com (Martin Gaston)</author>				<description>
<![CDATA[ 
If you hadn't guessed: The Darkness II features a four-player co-op mode, called Vendettas. I know it's hard to get excited about a four-player co-op mode but - and ignore your natural cynicism for a few seconds, please - it's worth having a peek at what Vendettas is offering.<br /><br />It's big, for a start, coming in with its own campaign (of which I played the opening two levels) that criss-crosses with the events of Jackie Estacado's single-player adventure. The exploits of the quartet will be referenced across single-player and Vendettas, which gives Digital Extremes a chance to...
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<a href="http://www.videogamer.com/xbox360/the_darkness_2/preview-3251.html">Read More</a>
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<link>http://www.videogamer.com/xbox360/the_darkness_2/preview-3251.html</link>
<comments>http://www.videogamer.com/xbox360/the_darkness_2/preview-3251.html?commentspage=1#comments</comments>
<guid>http://www.videogamer.com/xbox360/the_darkness_2/preview-3251.html</guid>
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<source url="http://www.videogamer.com">VideoGamer.com</source>
<pubDate>Mon, 28 Nov 2011 15:39:41 GMT</pubDate>
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<title>Soul Calibur V Preview (Xbox 360, PS3)</title>
<author>contact@videogamer.com (Martin Gaston)</author>				<description>
<![CDATA[ 
Still, Namco Bandai wants to prove a point with Ezio in Soul Calibur V - this isn't some gimmicky bonus character. Everyone's favourite Auditore initially comes across as a modern version of Soul Calibur II's Link - the GameCube version's little extra treat, as you'll remember - with an arsenal of weapons implemented nicely into the mix.<br /><br />Namco is working with the Florentine as he was in Assassin's Creed II, which means he's wearing the uncomplicated white robes with a dapper crimson lining and you won't have to fuss around with a bevy of silly bombs. He's an expectedly...
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<a href="http://www.videogamer.com/xbox360/soul_calibur_5/preview-3249.html">Read More</a>
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<guid>http://www.videogamer.com/xbox360/soul_calibur_5/preview-3249.html</guid>
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<source url="http://www.videogamer.com">VideoGamer.com</source>
<pubDate>Thu, 24 Nov 2011 13:39:57 GMT</pubDate>
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<title>I Am Alive First Look Preview (Xbox 360, PS3)</title>
<author>contact@videogamer.com (Neon Kelly)</author>				<description>
<![CDATA[ 
Ubisoft Shanghai argues that this drastic decision has allowed the developers to take more radical decisions with their design, and it's certainly evident that the game is prepared to try new ideas. I Am Alive casts you as a lonely explorer, wandering the foggy ruins of a city called Haverton. It's not exactly clear whether the disaster that destroyed civilisation was Biblical or man-made, but either way Haverton has been saturated with a thick fog that will kill anyone who remains inside it for too long. Still, it probably makes things easier in terms of draw distance; mankind's loss is...
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<guid>http://www.videogamer.com/xbox360/i_am_alive/preview-3246.html</guid>
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<source url="http://www.videogamer.com">VideoGamer.com</source>
<pubDate>Thu, 24 Nov 2011 09:33:20 GMT</pubDate>
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<title>MotorStorm RC Preview (PS3, PS Vita)</title>
<author>contact@videogamer.com (Martin Gaston)</author>				<description>
<![CDATA[ 
But here we are: MotorStorm RC was announced this week as part of Sony's ritzy Vita Room showcase in some bright London swankhole much too cool for a person like me. It's a downloadable title being released in time for the Vita's European launch in February 2012, and Evolution Studios is looking to supplement it with at least six months worth of post-launch DLC.<br /><br />The dual analogue sticks are used to control the speed and direction of the vehicle, much like the actual remote for one of these cars only without that bit of wire dangling out of the top. The Vita and PS3 have very...
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<a href="http://www.videogamer.com/ps3/motorstorm_rc/preview-3244.html">Read More</a>
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<link>http://www.videogamer.com/ps3/motorstorm_rc/preview-3244.html</link>
<comments>http://www.videogamer.com/ps3/motorstorm_rc/preview-3244.html?commentspage=1#comments</comments>
<guid>http://www.videogamer.com/ps3/motorstorm_rc/preview-3244.html</guid>
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<source url="http://www.videogamer.com">VideoGamer.com</source>
<pubDate>Tue, 22 Nov 2011 13:00:00 GMT</pubDate>
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<title>Spec Ops: The Line Preview (Xbox 360, PS3, PC)</title>
<author>contact@videogamer.com (Neon Kelly)</author>				<description>
<![CDATA[ 
The hanging man on the right was caught stealing water; the hanging man on the left was ordered to punish the water thief, and responded by executing his family. Now one of the two must die. And you? It's your job to choose who gets the bullet.<br /><br />It's clear at moments like these that Spec Ops: The Line is aiming for maturity. It's a third-person shooter, and as such it's got all the gung-ho hijinks you'd expect from the genre: Roadie runs into cover, terse firefights, and skull-popping headshots. But when it's not asking you to deal with waves of gun-toting hostiles. The Line has a...
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<guid>http://www.videogamer.com/xbox360/spec_ops_the_line/preview-3241.html</guid>
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<source url="http://www.videogamer.com">VideoGamer.com</source>
<pubDate>Mon, 21 Nov 2011 14:00:00 GMT</pubDate>
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<title>The Secret World Preview (PC)</title>
<author>contact@videogamer.com (Emily Gera)</author>				<description>
<![CDATA[ 
If you're a Funcom aficionado you might be familiar with their adventure game series The Longest Journey, or even Anarchy Online - the studio's very first MMO from ten year's back. Imagine an amalgamation of the two and you start to get a firmer picture of The Secret World. It takes the structure of an MMO, but in terms of in-game content Secret World has cultivated a puzzle-riddled ethos closer to what you'd find in adventure games of yore.<br /><br />That's because for all intents and purposes, The Secret World is a mystery game. The "Everything is True" tagline used throughout its...
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<a href="http://www.videogamer.com/pc/the_secret_world/preview-3240.html">Read More</a>
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<guid>http://www.videogamer.com/pc/the_secret_world/preview-3240.html</guid>
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<source url="http://www.videogamer.com">VideoGamer.com</source>
<pubDate>Thu, 17 Nov 2011 11:16:44 GMT</pubDate>
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<title>UFC Undisputed 3 Preview (Xbox 360, PS3)</title>
<author>contact@videogamer.com (Martin Gaston)</author>				<description>
<![CDATA[ 
UFC Undisputed 3's answer? Both. Yuke's and THQ's third MMA brawler is hoping to attract a new fanbase with an amateur control scheme and more competent in-game education tools, but it also wants to tickle the fancy of pro players with a more robust online system and a simulation setting that forces you to think before every strike.<br /><br />UFC 3 benefits from a longer development cycle than its previous games, and the extra time appears to have paid dividends from some near-final code displayed at a recent THQ event. There are lots of considered nips and tucks to the established rhythm...
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<a href="http://www.videogamer.com/xbox360/ufc_undisputed_3/preview-3237.html">Read More</a>
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<source url="http://www.videogamer.com">VideoGamer.com</source>
<pubDate>Wed, 09 Nov 2011 11:52:50 GMT</pubDate>
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<title>Resident Evil Revelations Preview (3DS)</title>
<author>contact@videogamer.com (Neon Kelly)</author>				<description>
<![CDATA[ 
And to be fair, there's already evidence that Revelations will be the full-fat Resi game we wanted in the first place. In contrast to the blink-and-you'll-miss-it E3 demo (the same one later bunged on the Mercs 3D cart), Capcom's latest presentation showed off a wide range of features. We'll be getting no less than four playable characters in the main campaign: a pair of new heroes alongside Chris Redfield and Jill Valentine. There's a new mechanic that requires players to scan the environments for hidden items; it looks a bit gimmicky, but at least it's a fresh idea. The creaky old ship,...
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<source url="http://www.videogamer.com">VideoGamer.com</source>
<pubDate>Thu, 03 Nov 2011 08:59:35 GMT</pubDate>
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<title>Saints Row: The Third Preview (Xbox 360, PS3, PC)</title>
<author>contact@videogamer.com (Martin Gaston)</author>				<description>
<![CDATA[ 
And they say games can't be art!<br /><br />This is Saints Row: The Third's Whored (do you get it?) mode, which pits two players against thirty bizarre waves of enemies across three different maps. The rounds are predetermined and eclectic, so you might find yourself fighting a throng of enemies dressed up as energy drinks mere seconds after knocking away a gaggle of crazed midgets.<br /><br />I'm playing on the Daedalus airship, a circular map scattered with convenient pillars for cover, a dangerous drop in the middle, and a raised helipad to retreat to as a last resort. Elsewhere, you can...
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<a href="http://www.videogamer.com/xbox360/saints_row_3/preview-3233.html">Read More</a>
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<source url="http://www.videogamer.com">VideoGamer.com</source>
<pubDate>Wed, 02 Nov 2011 09:32:32 GMT</pubDate>
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<title>Street Fighter X Tekken Hands-on Preview (Xbox 360, PS3, PC, PS Vita)</title>
<author>contact@videogamer.com (Neon Kelly)</author>				<description>
<![CDATA[ 
"Hang on," says Leo. "How did you make him do that?"<br /><br />This is Leo Tan, PR man. He may not know much about bears either, but he certainly knows a lot about fighting games. Given that he works for Capcom, you'd expect Leo to know Street Fighter X Tekken inside out. But at this stage of proceedings, there are things that even he doesn't know. Fighting games tend to undergo significant changes during development, with major differences even between consecutive builds. So, in today's code Hugo - the gargantuan wrestler from Final Fight and Street Fighter III 2nd Impact - is an absolute...
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<a href="http://www.videogamer.com/xbox360/street_fighter_x_tekken/preview-3229.html">Read More</a>
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<link>http://www.videogamer.com/xbox360/street_fighter_x_tekken/preview-3229.html</link>
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<source url="http://www.videogamer.com">VideoGamer.com</source>
<pubDate>Thu, 27 Oct 2011 16:00:00 GMT</pubDate>
<category></category>
<title>Mass Effect 3 Hands-on Preview (Xbox 360, PS3, PC)</title>
<author>contact@videogamer.com (Neon Kelly)</author>				<description>
<![CDATA[ 
In any case, the genie can't go back in the bottle, and since the leak we've had a flurry of reassuring statements from publisher and developer alike, while playable code made its first appearance at EA's winter showcase, held last week. We'll never know if this was always the plan or if EA felt that its hand was forced, but the build on show was certainly an early, fragile beast. Still, even with the frequent technical issues, it was easy enough to get a sense of what the co-op multiplayer mode, Galaxy of War, will be like.<br /><br />As some of you predicted, what we have here is more or...
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<a href="http://www.videogamer.com/xbox360/mass_effect_3/preview-3226.html">Read More</a>
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</description>
<link>http://www.videogamer.com/xbox360/mass_effect_3/preview-3226.html</link>
<comments>http://www.videogamer.com/xbox360/mass_effect_3/preview-3226.html?commentspage=1#comments</comments>
<guid>http://www.videogamer.com/xbox360/mass_effect_3/preview-3226.html</guid>
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<source url="http://www.videogamer.com">VideoGamer.com</source>
<pubDate>Thu, 27 Oct 2011 10:36:06 GMT</pubDate>
<category></category>
<title>FIFA Street (2012) Preview (Xbox 360, PS3)</title>
<author>contact@videogamer.com (Neon Kelly)</author>				<description>
<![CDATA[ 
FIFA Street is a football game, but it's one that removes itself from most of the institutional aspects that generally define the sport - the authoritarian regulations, the massive stadiums, and even the core tribalism that forms the backbone of life as a devoted fan. It's still a game about punting a ball into a net, but now that game can take place in halls, in the streets, or on the roof of a building in Hong Kong. There are just a handful of players on each side, and there's almost as much emphasis on showing off as there is on scoring goals. Almost, but not quite.<br /><br />We've been...
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<a href="http://www.videogamer.com/xbox360/fifa_street/preview-3224.html">Read More</a>
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</description>
<link>http://www.videogamer.com/xbox360/fifa_street/preview-3224.html</link>
<comments>http://www.videogamer.com/xbox360/fifa_street/preview-3224.html?commentspage=1#comments</comments>
<guid>http://www.videogamer.com/xbox360/fifa_street/preview-3224.html</guid>
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<source url="http://www.videogamer.com">VideoGamer.com</source>
<pubDate>Mon, 24 Oct 2011 13:00:34 GMT</pubDate>
<category></category>
<title>Risen 2: Dark Waters Preview (Xbox 360, PS3, PC)</title>
<author>contact@videogamer.com (Emily Gera)</author>				<description>
<![CDATA[ 
When Risen was released in 2009 it controversially split opinions thanks to a bad console port of an initially well-received PC title. At this point in development it's still too early to tell how the game compares on different platforms, however it's certainly gotten sharper.  <br /><br />Risen 2 transplants the comedy quirks of adventure games from the 90s into modern framework. You play the "Unnamed Hero", the very same from the 2009 original, in an unlucky position that begins with being betrayed by shipmates and marooned on an island.  Taking place 10 years after the events of the...
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<a href="http://www.videogamer.com/xbox360/risen_2_dark_waters/preview-3221.html">Read More</a>
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</description>
<link>http://www.videogamer.com/xbox360/risen_2_dark_waters/preview-3221.html</link>
<comments>http://www.videogamer.com/xbox360/risen_2_dark_waters/preview-3221.html?commentspage=1#comments</comments>
<guid>http://www.videogamer.com/xbox360/risen_2_dark_waters/preview-3221.html</guid>
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<source url="http://www.videogamer.com">VideoGamer.com</source>
<pubDate>Mon, 24 Oct 2011 08:00:00 GMT</pubDate>
<category></category>
<title>FIFA Football Hands-on Preview (PS Vita)</title>
<author>contact@videogamer.com (Neon Kelly)</author>				<description>
<![CDATA[ 
I mentioned this to one of the developers standing nearby, thinking it might some form of bug. And then he pointed out that I was wearing someone else's headphones.<br /><br />Like I said, it's not my area of expertise.<br /><br />While I'll be the first to admit my shortcomings as a footie pundit, I do know a clever idea when I see one. Leaving aside the fact that it looks utterly gorgeous, the Vita edition of FIFA 12 pulls off the unlikely feat of bringing something genuinely new to the party - a feature that could only work on Sony's new handheld. Some bright spark noticed that the...
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<a href="http://www.videogamer.com/psvita/fifa_12/preview-3217.html">Read More</a>
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</description>
<link>http://www.videogamer.com/psvita/fifa_12/preview-3217.html</link>
<comments>http://www.videogamer.com/psvita/fifa_12/preview-3217.html?commentspage=1#comments</comments>
<guid>http://www.videogamer.com/psvita/fifa_12/preview-3217.html</guid>
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<item>
<source url="http://www.videogamer.com">VideoGamer.com</source>
<pubDate>Mon, 24 Oct 2011 08:00:00 GMT</pubDate>
<category></category>
<title>Syndicate Preview (Xbox 360, PS3, PC)</title>
<author>contact@videogamer.com (Neon Kelly)</author>				<description>
<![CDATA[ 
I'm not exactly sure what Mr Young did, but I'm pretty sure it was worse than setting his colleague's stapler in a bowl of jelly.<br /><br />When we finally catch up with him, he's behind a door marked "Customer Relations". He's having seven shades kicked out of him by a security guard, while another watches on with a bored expression. In any other game, we might rescue Mr Young, but that's not what goes down today. In Syndicate, we use our Breach powers to hack into the brain of one of the guards, who then promptly executes both Young and the other guard before shooting himself in the...
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<a href="http://www.videogamer.com/xbox360/syndicate/preview-3218.html">Read More</a>
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</description>
<link>http://www.videogamer.com/xbox360/syndicate/preview-3218.html</link>
<comments>http://www.videogamer.com/xbox360/syndicate/preview-3218.html?commentspage=1#comments</comments>
<guid>http://www.videogamer.com/xbox360/syndicate/preview-3218.html</guid>
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<source url="http://www.videogamer.com">VideoGamer.com</source>
<pubDate>Mon, 17 Oct 2011 14:00:00 GMT</pubDate>
<category></category>
<title>The Elder Scrolls V: Skyrim Preview (Xbox 360, PS3, PC)</title>
<author>contact@videogamer.com (Emily Gera)</author>				<description>
<![CDATA[ 
The level of play style experimentation on offer has already been covered. Like  in the previous games, you'll still level from using your on-hand weapon, and gain perks from specialisations. With no rigid class system in use it's possible to switch between melee, stealth-based, or ranged spell-casting combat on the fly - and because either hand can hold any weapon or spell, your character can roam through the grey areas in between traditional class types, giving you the freedom to fight creatively against bosses.<br /><br />So by the time you've reached the mid-way point through Bleak...
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<a href="http://www.videogamer.com/xbox360/the_elder_scrolls_v_skyrim/preview-3214.html">Read More</a>
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</description>
<link>http://www.videogamer.com/xbox360/the_elder_scrolls_v_skyrim/preview-3214.html</link>
<comments>http://www.videogamer.com/xbox360/the_elder_scrolls_v_skyrim/preview-3214.html?commentspage=1#comments</comments>
<guid>http://www.videogamer.com/xbox360/the_elder_scrolls_v_skyrim/preview-3214.html</guid>
</item>
<item>
<source url="http://www.videogamer.com">VideoGamer.com</source>
<pubDate>Mon, 17 Oct 2011 13:02:30 GMT</pubDate>
<category></category>
<title>The Lord of the Rings: War in the North Preview (Xbox 360, PS3, PC)</title>
<author>contact@videogamer.com (Emily Gera)</author>				<description>
<![CDATA[ 
But LOTR's aim is to touch on that thing that's been a glaring omission on the others' back-of-the-box features. A single-player campaign is available in War in the North, but the game is built for co-op. For anyone who spent their teen years half-imagining a friendship with Legolas, Gimli, and Aragorn, War in the North takes the group quest-fantasy and gives you up to three-player co-op to fulfil the wish.<br /><br />Snowblind Studios is the little Seattle outfit whose CV includes, most notably, the Baldur's Gate console spin-off Dark Alliance. War in the North is interpreted similarly; a...
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<a href="http://www.videogamer.com/xbox360/lotr_war_in_the_north/preview-3211.html">Read More</a>
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</description>
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