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<title>VideoGamer.com - Latest Previews</title>
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<pubDate>Thu, 18 Apr 2013 17:11:00 GMT</pubDate>
<category></category>
<title>The Legend of Zelda: Link To The Past 2 Preview (3DS)</title>
<author>contact@videogamer.com (Simon Miller)</author>				<description>
<![CDATA[ 
Since its announcement yesterday you'd be forgiven for not really knowing what path this spiritual sequel would take. You were shown a video, most of which you missed because you were too busy squealing at a small boy in a green hat. Far from being weird - as it would be in any other walk of life - it was a reaction replicated all over the planet. We all recognised those distinguished environments and enemies from the SNES classic and let our emotions take over. Don't be ashamed. I am one of these individuals and I feel no less excited after playing it than I did 24 hours ago. There is a...
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<a href="http://www.videogamer.com/3ds/legend_of_zelda_link_to_the_past_2/preview-3377.html">Read More</a>
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<source url="http://www.videogamer.com">VideoGamer.com</source>
<pubDate>Mon, 10 Dec 2012 14:30:41 GMT</pubDate>
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<title>Army of Two: The Devil's Cartel Preview (Xbox 360, PS3)</title>
<author>contact@videogamer.com (Martin Gaston)</author>				<description>
<![CDATA[ 
When it comes to shotguns in video games, I tend to be pretty imprecise. I'm jittery. I'm inaccurate. I find it hard to track the enemy between shots. So it came as no surprise that my frantic, scattershot blasting in Army of Two: The Devil's Cartel eventually hit one enemy squarely in the feet. To my surprise, however, the unlucky mook's feet exploded as if the game had set an OXO cube of C4 in a blood sausage.<br /><br />No other action represents Army of Two: The Devil's Cartel as succinctly as this: it plays to the tune of co-op cover shooter and its enemies gratuitously pop open like...
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<a href="http://www.videogamer.com/xbox360/army_of_two_the_devils_cartel/preview-3371.html">Read More</a>
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<source url="http://www.videogamer.com">VideoGamer.com</source>
<pubDate>Fri, 07 Dec 2012 13:01:11 GMT</pubDate>
<category></category>
<title>BioShock Infinite Preview (Xbox 360, PS3, PC)</title>
<author>contact@videogamer.com (Nick Cowen)</author>				<description>
<![CDATA[ 
Ken Levine is standing in the functionally palatial Royal Suite at the Beverly Wilshire Hotel. His immaculately groomed appearance and laconic demeanour don't back up the announcement he's just made to the roomful of journalists who are sitting in front of him.<br /><br />Yet, a small shudder passes through the crowd. The game we're all here to see, BioShock Infinite, hasn't been presented to the press since E3, and even then no one other than Irrational's devs were allowed anywhere near its controls. Since then, the only news that's emerged about the game has centred on the list of high...
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<source url="http://www.videogamer.com">VideoGamer.com</source>
<pubDate>Fri, 31 Aug 2012 09:30:33 GMT</pubDate>
<category></category>
<title>Primal Carnage Preview (PC)</title>
<author>contact@videogamer.com (Neon Kelly)</author>				<description>
<![CDATA[ 
On the basis of what I've learned from Jurassic Park (which is clearly as instructive as any documentary), a hypothetical scrap between dinosaurs and humans would inevitably result in a crushing loss for the latter. The joy of Primal Carnage is that it doesn't remotely care about this. It's a game about combining two things that we gamers love – dinosaurs and guns – and doing so with gleeful abandon. It's a slightly silly idea, but one that's immediately appealing. I mean, come on: it's a team deathmatch outing where you can be Tyrannosaurus Rex. Who doesn't want to play that?<br /><br...
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<source url="http://www.videogamer.com">VideoGamer.com</source>
<pubDate>Wed, 15 Aug 2012 14:54:14 GMT</pubDate>
<category></category>
<title>Dishonored Preview (Xbox 360, PS3, PC)</title>
<author>contact@videogamer.com (Neon Kelly)</author>				<description>
<![CDATA[ 
The latest demo for Dishonored - and our very first hands-on with the game - finds you infiltrating a flashy shindig at the home of Lady Boyle, the next entry on your homicidal hitlist. It's time for you to lance the Boyle, but there's a catch: there are three women here who use the handle "Lady Boyle", and you're not clear which is the one who needs to die. It could be the matriarch of the family, or either of her two daughters. And as Facebook appears to be down, your only option is to snoop about and do some detective work.<br /><br />(For the record I was half-hoping that SuBo would...
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<a href="http://www.videogamer.com/xbox360/dishonored/preview-3364.html">Read More</a>
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<source url="http://www.videogamer.com">VideoGamer.com</source>
<pubDate>Wed, 13 Jun 2012 08:59:26 GMT</pubDate>
<category></category>
<title>The Elder Scrolls V: Skyrim - Dawnguard Preview (Xbox 360, PS3, PC)</title>
<author>contact@videogamer.com (Martin Gaston)</author>				<description>
<![CDATA[ 
An E3 2012 demo of the game takes place between three and five hours into the new content, which is promised to be over twenty hours long - though a Bethesda representative wouldn't confirm if that figure was calculated after playing the content once as each faction. You've got to choose between becoming a vampire lord or serving in the Dawnguard, you see, and almost everyone I know has pledged to walk the path of the Nosferatu.<br /><br />The demo had me playing as a vampire (it's as if they knew) and thrown into a quest with a character called Serana, also a vampire, searching for her...
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<a href="http://www.videogamer.com/xbox360/skyrim_dawnguard/preview-3361.html">Read More</a>
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<source url="http://www.videogamer.com">VideoGamer.com</source>
<pubDate>Tue, 12 Jun 2012 14:30:43 GMT</pubDate>
<category></category>
<title>Dead Space 3 Preview (Xbox 360, PS3, PC)</title>
<author>contact@videogamer.com (Martin Gaston)</author>				<description>
<![CDATA[ 
But Dead Space 3 isn't even marketed as horror any more - developer Visceral says it's an "epic action game", but insists that the same tenet was used in the conception of Dead Space five years ago.<br /><br />Of course, the original didn't have you up against human enemies and necromorphs brandishing guns. Dead Space 3 is clearly a very different game to its predecessors, though Visceral is adamant the game will still feature plenty of tight, spooky corridors and tension in its single-player campaign.<br /><br />The game's co-op mode - Dead Space 3's headline feature is support for...
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<guid>http://www.videogamer.com/xbox360/dead_space_3/preview-3358.html</guid>
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<source url="http://www.videogamer.com">VideoGamer.com</source>
<pubDate>Tue, 12 Jun 2012 10:53:46 GMT</pubDate>
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<title>Need For Speed: Most Wanted (2012) Preview (Xbox 360, PS3, PC, PS Vita)</title>
<author>contact@videogamer.com (Martin Gaston)</author>				<description>
<![CDATA[ 
Or: when in doubt, drift. Or slam down on the nitro button. Or just crash into another player. Or do a jump over something, or spin around a corner, or crash through a billboard, or trigger a nearby event. Just do anything, really.<br /><br />Pitched as a spiritual sequel to 2005's Need for Speed: Most Wanted, the game also filters in elements of Hot Pursuit, Criterion's last Need for Speed effort, and even their much-loved Burnout Paradise. But, seeing as how the last Most Wanted was released just a few years ago, why didn't Guildford's Criterion just call it Most Wanted 2? "We don't make...
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<a href="http://www.videogamer.com/xbox360/need_for_speed_most_wanted_2012/preview-3354.html">Read More</a>
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<source url="http://www.videogamer.com">VideoGamer.com</source>
<pubDate>Thu, 07 Jun 2012 10:00:04 GMT</pubDate>
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<title>Tomb Raider Preview (Xbox 360, PS3, PC)</title>
<author>contact@videogamer.com (Neon Kelly)</author>				<description>
<![CDATA[ 
Once again, it's not hard to see why so many people are swooning. Crystal Dynamics' overhaul has given a new lease of life to one of gaming's most beloved heroines, restoring a sense of relevance that went AWOL shortly after the turn of the millennium. Lara Croft is in very real danger of becoming an icon once again, and the game that brings her back to us is curiously hard to classify - a quality that ultimately helps it to stand out in an expo packed with familiar tropes and ideas.<br /><br />Also, it looks good. That never hurts, does it?<br /><br />At 31 minutes the behind-closed-doors...
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<comments>http://www.videogamer.com/xbox360/tomb_raider/preview-3351.html?commentspage=1#comments</comments>
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<source url="http://www.videogamer.com">VideoGamer.com</source>
<pubDate>Tue, 05 Jun 2012 11:00:47 GMT</pubDate>
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<title>DmC Devil May Cry Preview (Xbox 360, PS3, PC)</title>
<author>contact@videogamer.com (Martin Gaston)</author>				<description>
<![CDATA[ 
Savage? You can tell Ninja Theory is a UK developer.<br /><br />And a UK developer is one of the things I was originally most worried about for DmC. To be blunt, I was incredibly sceptical about this reboot of the series: I didn't trust the developer to have the technical know-how to produce such a combat-focused action game, I didn't particularly like the look of the new Dante and I wasn't convinced about actual gameplay from what I'd seen up until this point. <br /><br />I may have been a bit hasty in my judgement. <br /><br />Actually going hands-on with the game left me feeling...
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<a href="http://www.videogamer.com/xbox360/dmc/preview-3346.html">Read More</a>
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<source url="http://www.videogamer.com">VideoGamer.com</source>
<pubDate>Fri, 01 Jun 2012 13:00:01 GMT</pubDate>
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<title>Hitman Absolution Preview (Xbox 360, PS3, PC)</title>
<author>contact@videogamer.com (Neon Kelly)</author>				<description>
<![CDATA[ 
(As a quick side note, check out this alternate edit of the trailer, created by VideoGamer.com forumite MJTH. Hell of a lot classier, isn't it?)<br /><br />Poor taste aside, the irony of the situation is that this trailer will reinforce fears that Hitman: Absolution is an unwelcome departure for the series – mere days before Square Enix unveils a demo that seeks to prove the opposite case. Because for all intents and purposes, Agent 47's latest showing is exactly the kind of offering that fans have been calling for: an open-ended mission in a miniature sandbox environment, replete with...
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<comments>http://www.videogamer.com/xbox360/hitman_absolution/preview-3343.html?commentspage=1#comments</comments>
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<source url="http://www.videogamer.com">VideoGamer.com</source>
<pubDate>Wed, 30 May 2012 08:23:44 GMT</pubDate>
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<title>FIFA 13 Preview (Xbox 360, PS3, PC)</title>
<author>contact@videogamer.com (Brett Phipps)</author>				<description>
<![CDATA[ 
FIFA 12 was all about fundamentally changing the defensive mechanics. Before this, your options were limited to pressing A/X to press the ball, B/O to have a second man double up with you, or try a slide tackle. It was all a bit too passive. Then EA introduced tactical defending, which brought a whole new level of strategy to the defensive side of the game. There was a lot for players to sink their teeth into. No longer could you just sit idly by as your team defended for you; it became a game of patience, waiting for your opponent to make that critical mistake.<br /><br />This new...
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<guid>http://www.videogamer.com/xbox360/fifa_13/preview-3334.html</guid>
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<source url="http://www.videogamer.com">VideoGamer.com</source>
<pubDate>Tue, 29 May 2012 15:00:01 GMT</pubDate>
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<title>Metro: Last Light Preview (Xbox 360, PS3, PC)</title>
<author>contact@videogamer.com (Neon Kelly)</author>				<description>
<![CDATA[ 
Two years later, Metro: Last Light looks to be following a similar gameplay template – and that's fair enough, really. It's increasingly rare to find a first-person shooter focusing on a single-player, narrative driven experience, and games based upon Russian indie novels are hardly ten-a-penny. Unlike the last game, Last Light doesn't take any direct plot cues from the work of Dmitry Glukhovsky, but we still look to be exploring similar radioactive ground. Atmospheric exploration is the order of the day, punctuated by scrappy gun battles at regular intervals. <br /><br />Broadly...
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<source url="http://www.videogamer.com">VideoGamer.com</source>
<pubDate>Wed, 23 May 2012 16:10:54 GMT</pubDate>
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<title>Call of Duty: Black Ops 2 Preview (Xbox 360, PS3, PC)</title>
<author>contact@videogamer.com (Mike Bell)</author>				<description>
<![CDATA[ 
One example I saw of this at a recent press event at Treyarch's studios was a simple choice of either covering your squad with a sniper rifle from a perch, or taking the boots on the ground approach and fighting alongside them. Unlike the regular campaign levels, the game will continue on even if you fail the Strike Force missions  - the story will progress regardless, with your actions shaping the landscape in an overarching battle between the U.S. and China - what Treyarch boss Mark Lamia dubs as "proxy wars in the larger global conflict".<br /><br />Throughout the campaign you'll be...
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<source url="http://www.videogamer.com">VideoGamer.com</source>
<pubDate>Tue, 22 May 2012 15:18:31 GMT</pubDate>
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<title>Company of Heroes 2 Preview (PC)</title>
<author>contact@videogamer.com (Neon Kelly)</author>				<description>
<![CDATA[ 
Relic has taken its sweet time with putting a sequel together – six years, in fact. The Canadian studio wanted to find a theatre of battle that would give the game a strong flavour, mindful of the fact that the D-Day Landings tend to dominate our visual imagination for the war. Relic's solution is to focus on The Eastern Front, a lesser-used scenario that was the backdrop for 13 of the 15 bloodiest battles in the whole conflict.<br /><br />The presentation at THQ's recent showcase event was peppered with brutal statistics like these. Russian conscripts were often forced to fight with a...
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<source url="http://www.videogamer.com">VideoGamer.com</source>
<pubDate>Tue, 22 May 2012 12:00:00 GMT</pubDate>
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<title>XCOM: Enemy Unknown Preview (Xbox 360, PS3, PC)</title>
<author>contact@videogamer.com (Neon Kelly)</author>				<description>
<![CDATA[ 
But here's the thing: we were forced to give the poor suckers those commands, because this is the game's tutorial. And with hindsight, it becomes clear that their deaths were supposed to be teaching us something: In this game, poor tactics are rewarded with fatal failure.<br /><br />It's an encouraging sign for anyone afraid that Firaxis' reboot of Microprose's strategy classic was going to give us an easy ride. Even over the brief course of two early missions, it's clear that reckless play will lead to dead XCOM operatives; given the new emphasis on developing and levelling your squaddies,...
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<a href="http://www.videogamer.com/xbox360/xcom_enemy_unknown/preview-3324.html">Read More</a>
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<source url="http://www.videogamer.com">VideoGamer.com</source>
<pubDate>Mon, 30 Apr 2012 16:00:01 GMT</pubDate>
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<title>Sonic &amp; All-Stars Racing Transformed Preview (Xbox 360, PS3)</title>
<author>contact@videogamer.com (Neon Kelly)</author>				<description>
<![CDATA[ 
Spare a thought, then, for Sumo Digital. The first Sonic and SEGA All-Stars Racing carved itself a space in a genre utterly dominated by Nintendo, and with this previously-unannounced sequel the Sheffield Studio was on track to further differentiate itself. Then Mario Kart 7 showed its hand – a Full House of glider wings and underwater propellers. The Sumo boys must have felt like they'd been hit by a Blue Shell.<br /><br />So yes, the big gimmick in All-Stars Racing Transformed is that your kart sporadically turns into a boat or plane, depending on the demands of the track. It's not...
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<a href="http://www.videogamer.com/xbox360/sonic_sega_allstars_racing_transformed/preview-3321.html">Read More</a>
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<source url="http://www.videogamer.com">VideoGamer.com</source>
<pubDate>Thu, 26 Apr 2012 14:00:01 GMT</pubDate>
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<title>Dishonored Preview (Xbox 360, PS3, PC)</title>
<author>contact@videogamer.com (Neon Kelly)</author>				<description>
<![CDATA[ 
So yes, Morgan and Custis Pendleton must die. The only question is this: is it to be the Quiet Way, or the Not So Quiet Way.<br /><br />Well, what's it to be?<br /><br /><br /><br />The Quiet Way<br /><br />We're dropped off by boat, having travelled down the river that runs through the city of Dunwall – a plague-ridden, mutated blend of Victorian London, 18th Century whaling towns, and various steampunk oddities.<br /><br />We make our way through the streets that lead to The Golden Cat bathhouse – a tall, imposing building with circular architecture. If we loitered in the preceding...
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<a href="http://www.videogamer.com/xbox360/dishonored/preview-3318.html">Read More</a>
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<link>http://www.videogamer.com/xbox360/dishonored/preview-3318.html</link>
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<source url="http://www.videogamer.com">VideoGamer.com</source>
<pubDate>Tue, 24 Apr 2012 13:24:23 GMT</pubDate>
<category></category>
<title>Crysis 3 Preview (Xbox 360, PS3, PC)</title>
<author>contact@videogamer.com (Martin Gaston)</author>				<description>
<![CDATA[ 
A bow? A bow? A bow is the most rustic of all the ranged weapons! Nobody ever wants to go back to bows after they're researched guns in Civilization, do they? Even if it is a really fancy modern composite bow that looks like it's made out of things I don't understand, like lightweight polymers and and aluminium, wouldn't Prophet just rather use a nice new-fashioned gun? Obviously not. <br /><br />The bow, then, is now so important to the game it's been promoted to Crysis 3's cover star. It's designed to give the game a sneakier feel: it takes out your standard everyday Ceph in a single hit...
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<a href="http://www.videogamer.com/xbox360/crysis_3/preview-3315.html">Read More</a>
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</description>
<link>http://www.videogamer.com/xbox360/crysis_3/preview-3315.html</link>
<comments>http://www.videogamer.com/xbox360/crysis_3/preview-3315.html?commentspage=1#comments</comments>
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<source url="http://www.videogamer.com">VideoGamer.com</source>
<pubDate>Tue, 17 Apr 2012 15:45:25 GMT</pubDate>
<category></category>
<title>Tekken Tag Tournament 2 Preview (Xbox 360, PS3)</title>
<author>contact@videogamer.com (Neon Kelly)</author>				<description>
<![CDATA[ 
In recent iterations of Tekken, Namco has taken minor flack for being too conservative with their updates. With Tekken Tag Tournament 2, that's unlikely to be a problem. In the series' 18-year history this is only the second game to allow for 2 vs 2 battles, and even this framework is further subverted by the ability to setup 2-on-1 fights - an arrangement rarely explored by established fighters.<br /><br />These "unbalanced" fights aren't as unfair as you might imagine. While the solo player is clearly robbed of the ability to trade places with a partner, they get a notable boost to both...
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<a href="http://www.videogamer.com/xbox360/tekken_tag_tournament_2/preview-3313.html">Read More</a>
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</description>
<link>http://www.videogamer.com/xbox360/tekken_tag_tournament_2/preview-3313.html</link>
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<source url="http://www.videogamer.com">VideoGamer.com</source>
<pubDate>Tue, 17 Apr 2012 15:30:00 GMT</pubDate>
<category></category>
<title>Ni no Kuni: Wrath of the White Witch Preview (PS3)</title>
<author>contact@videogamer.com (Neon Kelly)</author>				<description>
<![CDATA[ 
After its first showing at Namco's Global Gamers Day, Ni no Kuni is no exception to this rule. But by golly, it looks gorgeous.<br /><br />Perhaps we should expect nothing less from Studio Ghibli's first sortie into games development, working in conjunction with Level 5, but even so, the cel-shaded cast are strikingly beautiful. Even when you're simply traversing the overworld there's an abundance of charm: anime monsters patrol the landscape, and if you get too near a Metal Gear-style exclamation mark appears over their heads, at which point they give chase with angry-but-cute little...
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<a href="http://www.videogamer.com/ps3/ni_no_kuni/preview-3312.html">Read More</a>
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</description>
<link>http://www.videogamer.com/ps3/ni_no_kuni/preview-3312.html</link>
<comments>http://www.videogamer.com/ps3/ni_no_kuni/preview-3312.html?commentspage=1#comments</comments>
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<source url="http://www.videogamer.com">VideoGamer.com</source>
<pubDate>Wed, 04 Apr 2012 12:00:01 GMT</pubDate>
<category></category>
<title>Borderlands 2 Preview (Xbox 360, PS3, PC)</title>
<author>contact@videogamer.com (Neon Kelly)</author>				<description>
<![CDATA[ 
This is a rather surprising claim to make, and certainly not the kind of thing you'd say in front of your mother, or while having tea with the Vicar. In the world of Borderlands 2, however, with its alien worms, killer robots and midgets strapped to shields, Salvadore's colourful outburst feels perfectly at home. This is a game where enemies use their dying breath to scream, "If you see my wife, tell her she's a bitch!"<br /><br />Sal's triple-cock observation crops up while dual wielding, or Gunzerking, as the game puts it; as we all know by now, this is his class power. Is it really like...
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<a href="http://www.videogamer.com/xbox360/borderlands_2/preview-3306.html">Read More</a>
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</description>
<link>http://www.videogamer.com/xbox360/borderlands_2/preview-3306.html</link>
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<source url="http://www.videogamer.com">VideoGamer.com</source>
<pubDate>Thu, 29 Mar 2012 16:01:52 GMT</pubDate>
<category></category>
<title>Max Payne 3 Preview (Xbox 360, PS3, PC)</title>
<author>contact@videogamer.com (Neon Kelly)</author>				<description>
<![CDATA[ 
Welcome to Payne Killer - one of the more unusual modes available in Max Payne 3's multiplayer. It's a riff on that fairly uncommon match type - think Juggernaut in Halo - where everyone gangs up on one player, who's the only person who can score. In a nutshell, the round starts with everyone on equal footing. The first player to score a kill becomes Max Payne, and the next person they kill respawns as his sidekick, Passos. Max and Passos hold out for as long as they can, scoring points for every gangster they kill. If another player manages to take one of the pair out, they respawn as the...
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<a href="http://www.videogamer.com/xbox360/max_payne_3/preview-3303.html">Read More</a>
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</description>
<link>http://www.videogamer.com/xbox360/max_payne_3/preview-3303.html</link>
<comments>http://www.videogamer.com/xbox360/max_payne_3/preview-3303.html?commentspage=1#comments</comments>
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<source url="http://www.videogamer.com">VideoGamer.com</source>
<pubDate>Mon, 26 Mar 2012 16:00:56 GMT</pubDate>
<category></category>
<title>Assassin's Creed III Preview (Xbox 360, PS3, PC, Wii U)</title>
<author>contact@videogamer.com (Emily Gera)</author>				<description>
<![CDATA[ 
It's worth pointing out Assassin's Creed 3 has been in development since 2009, almost immediately after Assassin's Creed 2 was released, and in the last three years they've managed to completely re-interpret what the essence of AC can be applied to when taken out of its centuries-old European comfort zone.<br /><br />We're stateside now, at a time where the colonies are in flux, perhaps mirroring the game's own development changes. The game is split between early New York and Boston during the mid-to-late 1700s, and an area called The Frontier which acts as its cultural counterpoint – a...
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<a href="http://www.videogamer.com/xbox360/assassins_creed_iii/preview-3299.html">Read More</a>
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</description>
<link>http://www.videogamer.com/xbox360/assassins_creed_iii/preview-3299.html</link>
<comments>http://www.videogamer.com/xbox360/assassins_creed_iii/preview-3299.html?commentspage=1#comments</comments>
<guid>http://www.videogamer.com/xbox360/assassins_creed_iii/preview-3299.html</guid>
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<source url="http://www.videogamer.com">VideoGamer.com</source>
<pubDate>Mon, 26 Mar 2012 13:00:00 GMT</pubDate>
<category></category>
<title>Guild Wars 2 Preview (PC)</title>
<author>contact@videogamer.com (Emily Gera)</author>				<description>
<![CDATA[ 
The business model it's keeping to is still partly what impresses. ArenaNet is sticking with its buy-the-box-play-for-free strategy that worked for their first go at Guild Wars, and are incorporating microtransactions in some manner that's still left relatively vague. While Blizzard, BioWare, and even Trion Worlds on occasion still hold the belief that subscriptions buy you AAA quality, Guild Wars 2 is a shrieking warcry against the norm.<br /><br />The same can be said for how it manages character creation. Alongside the basic physical changes you can give to an avatar, the game poses you...
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<a href="http://www.videogamer.com/pc/guild_wars_2/preview-3298.html">Read More</a>
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</description>
<link>http://www.videogamer.com/pc/guild_wars_2/preview-3298.html</link>
<comments>http://www.videogamer.com/pc/guild_wars_2/preview-3298.html?commentspage=1#comments</comments>
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