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<title>VideoGamer.com - Latest Reviews</title>
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<description>The latest reviews from VideoGamer.com (all platforms)</description>
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<copyright>Copyright (c)2013 Pro-G Media Ltd.</copyright>
<link>http://www.videogamer.com</link>
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<managingEditor>contact@videogamer.com (Tom Orry)</managingEditor>
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<source url="http://www.videogamer.com">VideoGamer.com</source>
<pubDate>Tue, 18 Jun 2013 14:20:26 GMT</pubDate>
<category></category>
<title>State of Decay Review (Xbox 360, PC)</title>
<author>contact@videogamer.com (Jon Denton)</author>				<description>
<![CDATA[ 
In some ways it feels like the realisation of a dream –  one that’s no doubt been shared by a good chunk of the gaming population. A fully-realised, open-world, zombie survival simulation; one that’s expertly blended with RPG systems, interpersonal relationships and resource management. It’s hardcore,  unique, and – in a rarity for these days –  single player.<br /><br />Not that it gets off to the best start. The action begins midway through a scrap with a group of Zeds, as they’re called, with player character Marcus helping another pair of survivors smash in the rotting...
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<link>http://www.videogamer.com/reviews/state_of_decay_review.html</link>
<comments>http://www.videogamer.com/reviews/state_of_decay_review.html?commentspage=1#comments</comments>
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<source url="http://www.videogamer.com">VideoGamer.com</source>
<pubDate>Fri, 07 Jun 2013 10:37:34 GMT</pubDate>
<category></category>
<title>Marbly Review (iPhone)</title>
<author>contact@videogamer.com (Kirk Mckeand)</author>				<description>
<![CDATA[ 
In ways, it's similar to Alexey's opus, but played on a top-down grid - it's as if Tetris and chess fornicated, spawning a genetically inferior offspring that looked a bit like the milkman, Bubble Bobble. In this game of chess, every piece is a brightly-coloured, marble-shaped 'queen'. They 'queens' can travel in any direction, as long as they aren't obstructed - as in chess - but can only move once.<br /><br />The objective is to connect matching colours, forming a straight line, thus erasing them from the board. The minimum requirement is three of the same, with a maximum of eleven...
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<comments>http://www.videogamer.com/reviews/marbly_review.html?commentspage=1#comments</comments>
<guid>http://www.videogamer.com/reviews/marbly_review.html</guid>
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<source url="http://www.videogamer.com">VideoGamer.com</source>
<pubDate>Wed, 05 Jun 2013 14:00:05 GMT</pubDate>
<category></category>
<title>The Last of Us Review (PS3)</title>
<author>contact@videogamer.com (Simon Miller)</author>				<description>
<![CDATA[ 
The real success story, and where Naughty Dog has hit brand new heights, is with its narrative. While many games seek to tell a story that has genuine meaning and intrigue – and numerous have – The Last of Us' plot is simply enthralling, made even better thanks to its two lead characters: Joel and Ellie. Much has been said and conveyed about the two and the relationship they share, but nothing will prepare you for the lengths the Uncharted developer has gone to build something that feels so tangibly real.<br /><br />A large part of this is down to the acting, each role played supremely...
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<comments>http://www.videogamer.com/reviews/the_last_of_us_review.html?commentspage=1#comments</comments>
<guid>http://www.videogamer.com/reviews/the_last_of_us_review.html</guid>
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<source url="http://www.videogamer.com">VideoGamer.com</source>
<pubDate>Tue, 04 Jun 2013 16:55:12 GMT</pubDate>
<category></category>
<title>Into The Dead Review (iPhone)</title>
<author>contact@videogamer.com (Simon Miller)</author>				<description>
<![CDATA[ 
The latest to infect your mobile device of choice is Into The Dead, a game that checks any shame in at the door by throwing itself right into this genre and adding zombies. That's the equivalent of FIFA 14 deciding to align itself with the undead (although you could say they already did that last year by including Rob Green...). Surprisingly, though, developer Pik Pok has actually managed to craft something that's rather addictive. <br /><br />The premise is – as ever - simple. Your character runs towards the horizon – or in this case a wood – and you choose when to move left or right...
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<comments>http://www.videogamer.com/reviews/into_the_dead_review.html?commentspage=1#comments</comments>
<guid>http://www.videogamer.com/reviews/into_the_dead_review.html</guid>
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<source url="http://www.videogamer.com">VideoGamer.com</source>
<pubDate>Tue, 04 Jun 2013 15:10:02 GMT</pubDate>
<category></category>
<title>Animal Crossing: New Leaf Review (3DS)</title>
<author>contact@videogamer.com (Daniel Cairns)</author>				<description>
<![CDATA[ 
Handheld consoles are the perfect home for Animal Crossing, so immediately this is a vast improvement on the Wii version through simple matter of convenience. New Leaf’s early game is addictive enough that you’ll spend hours on it - moving into your house, working off your debts by doing jobs. Eventually you’ll just be snapping open your 3DS to check on your village during lunch breaks in small spurts. Obviously where people won’t see you.<br /><br />It doesn’t feel as immediately special as the first time you go through Wild World, but slowly and surely, New Leaf reveals it’s...
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<a href="http://www.videogamer.com/reviews/animal_crossing_3ds_review.html">Read More</a>
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<comments>http://www.videogamer.com/reviews/animal_crossing_3ds_review.html?commentspage=1#comments</comments>
<guid>http://www.videogamer.com/reviews/animal_crossing_3ds_review.html</guid>
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<source url="http://www.videogamer.com">VideoGamer.com</source>
<pubDate>Mon, 03 Jun 2013 12:04:10 GMT</pubDate>
<category></category>
<title>Gunpoint Review (PC)</title>
<author>contact@videogamer.com (Kirk Mckeand)</author>				<description>
<![CDATA[ 
Meet your protagonist – Richard Conway, freelance spy. He’s been set up – in the classic noir tradition – to take the fall for a crime he didn't commit. It's your job to thwart this plot.<br /><br />With Richard being a spy-for-hire you generally have a choice of jobs to take to clear your name, which are accessed through his phone between missions. Your communications with Richard’s employers are genuinely funny, with a variety of brilliantly sarcastic retorts available for selection. There’s more character in these sprites than in any David Cage game. <br /><br />Each mission...
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<guid>http://www.videogamer.com/reviews/gunpoint_review.html</guid>
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<source url="http://www.videogamer.com">VideoGamer.com</source>
<pubDate>Mon, 03 Jun 2013 05:30:00 GMT</pubDate>
<category></category>
<title>Remember Me Review (Xbox 360, PS3, PC)</title>
<author>contact@videogamer.com (Nick Akerman)</author>				<description>
<![CDATA[ 
This game aims to deceive gamers by utilising characters who speak in riddles, soliloquies and excerpts from Shakespeare’s dustbin. Profound quotes from authors such as Rudyard Kipling and Alexander Pope appear throughout, puffing the game’s chest before a spurting of original nonsense exhales under the pressure of maintaining illusion.
Developer Dontnod appears to have combined a standard script with the knowledge of its trusty thesaurus, exchanging perfectly acceptable dialogue (or should that be ‘repartee’?) for a conveyor belt of verboseness. Even the terrible voice actors...
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<comments>http://www.videogamer.com/reviews/remember_me_review.html?commentspage=1#comments</comments>
<guid>http://www.videogamer.com/reviews/remember_me_review.html</guid>
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<source url="http://www.videogamer.com">VideoGamer.com</source>
<pubDate>Sun, 02 Jun 2013 17:16:36 GMT</pubDate>
<category></category>
<title>The Legend Of Zelda: Oracle Of Seasons Review (3DS)</title>
<author>contact@videogamer.com (Simon Miller)</author>				<description>
<![CDATA[ 
An anomaly at the time – and to this day all things considered – Nintendo did the unthinkable back in 2001 by handing development over to Capcom. Following a similar setup to the Game Boy's Link's Awakening, the real appeal was, and thanks to this re-release is again, how the two titles interact and cross over with one another. Individuals who invest time in both will open areas, and the ‘proper’ ending, that are only accessible by doing so, a concept that remains quite novel even in 2013.<br /><br />With that said, the two aren’t completely different from one another, meaning...
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<a href="http://www.videogamer.com/reviews/tloz_oracle_of_seasons_review.html">Read More</a>
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<comments>http://www.videogamer.com/reviews/tloz_oracle_of_seasons_review.html?commentspage=1#comments</comments>
<guid>http://www.videogamer.com/reviews/tloz_oracle_of_seasons_review.html</guid>
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<source url="http://www.videogamer.com">VideoGamer.com</source>
<pubDate>Sun, 02 Jun 2013 17:16:34 GMT</pubDate>
<category></category>
<title>The Legend Of Zelda: Oracle Of Ages Review (3DS)</title>
<author>contact@videogamer.com (Simon Miller)</author>				<description>
<![CDATA[ 
An anomaly at the time – and to this day all things considered – Nintendo did the unthinkable back in 2001 by handing development over to Capcom. Following a similar setup to the Game Boy's Link's Awakening, the real appeal was, and thanks to this re-release is again, how the two titles interact and cross over with one another. Individuals who invest time in both will open areas, and the ‘proper’ ending, that are only accessible by doing so, a concept that remains quite novel even in 2013.<br /><br />With that said, the two aren’t completely different from one another, meaning...
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<a href="http://www.videogamer.com/reviews/tloz_orace_of_ages_review.html">Read More</a>
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<comments>http://www.videogamer.com/reviews/tloz_orace_of_ages_review.html?commentspage=1#comments</comments>
<guid>http://www.videogamer.com/reviews/tloz_orace_of_ages_review.html</guid>
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<source url="http://www.videogamer.com">VideoGamer.com</source>
<pubDate>Thu, 30 May 2013 16:39:44 GMT</pubDate>
<category></category>
<title>World War Z Review (iPhone)</title>
<author>contact@videogamer.com (Steven Burns)</author>				<description>
<![CDATA[ 
It is, by any standard method of measurement, one of the worst games I have ever played. Let's start with the fact that it controls like a drunk cow; there are many different control schemes, each as imprecise as the last. You can use virtual joysticks, or tap to move, which is so graceless it makes Resi's 'tank' controlled avatars look like Berbatov doing ballet. In one of them, you don't even fire the gun. In a shooter. Yes. <br /><br />Then there's the basic game mechanics themselves, each seemingly part of some old-school Soviet experiment to break the minds of players. Broken down into...
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<comments>http://www.videogamer.com/reviews/world_war_z_review.html?commentspage=1#comments</comments>
<guid>http://www.videogamer.com/reviews/world_war_z_review.html</guid>
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<source url="http://www.videogamer.com">VideoGamer.com</source>
<pubDate>Tue, 28 May 2013 18:00:00 GMT</pubDate>
<category></category>
<title>Fuse Review (Xbox 360, PS3)</title>
<author>contact@videogamer.com (Nick Akerman)</author>				<description>
<![CDATA[ 
Somewhere along the production line, Insomniac’s initial creativity must have been exchanged for a need to sell games. While you still take control of Overstrike 9’s four individuals, each character feels abandoned during the process of creation. Sarcastic mercenary Dalston Brooks pops off one-liners that feel they were made for another product. Jacob Kimble, an irritable detective who is blessed with the game’s best gun, is only in place to spout meaningless army-guy quips when enemies waddle into the room. Naya Devereux (whose father is in charge of the hunted Raven Corp), and...
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<guid>http://www.videogamer.com/reviews/fuse_review.html</guid>
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<source url="http://www.videogamer.com">VideoGamer.com</source>
<pubDate>Tue, 28 May 2013 13:00:01 GMT</pubDate>
<category></category>
<title>GRID 2 Review (Xbox 360, PS3, PC)</title>
<author>contact@videogamer.com (Daniel Cairns)</author>				<description>
<![CDATA[ 
Anyway, GRID 2 strikes a happy medium between gearhead nonsense and happy arcade lunacy. You can’t go around like the bastard lovechild of Captain Falcon and Officer Zed from Police Academy, but you won’t be trundling around like you’re driving Miss Daisy either. <br /><br />There was no debate as to whether or not GRID 2 would be good. The real question was whether Codemasters would step it up and create something that absolutely everyone had to get, regardless of genre preferences. Have they? Probably not, but it’s still a belter.<br /><br />The ace up the GRID series’ sleeve...
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<guid>http://www.videogamer.com/reviews/grid_2_review.html</guid>
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<source url="http://www.videogamer.com">VideoGamer.com</source>
<pubDate>Mon, 20 May 2013 16:00:00 GMT</pubDate>
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<title>Call of Juarez: Gunslinger Review (Xbox 360, PS3, PC)</title>
<author>contact@videogamer.com (Steven Burns)</author>				<description>
<![CDATA[ 
I'm happy to say I was wrong. Gunslinger's not the greatest game ever made, and nor does it have to be. Instead it's a fun – and at times surprising – little take on everyone's dad's favourite genre. <br /><br />Gunslinger's tale is told by Silas Greaves, a washed-up gunfighter drinking his way to the grave. He narrates his (your) actions as you go about them, taking players – and the disbelieveing drinkers of the saloon he's chosen to tell his story in – through a potted history of western fables; famous faces, a lifetime of revenge and tales that couldn't be more unbelievable if...
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<guid>http://www.videogamer.com/reviews/call_of_juarez_gunslinger_review.html</guid>
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<source url="http://www.videogamer.com">VideoGamer.com</source>
<pubDate>Mon, 20 May 2013 15:37:36 GMT</pubDate>
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<title>Donkey Kong Country Returns 3D Review (3DS)</title>
<author>contact@videogamer.com (Simon Miller)</author>				<description>
<![CDATA[ 
Being a port of the 2010 Wii original meant I knew what I was getting myself in for: a gruelling run of challenges throughout numerous worlds and levels, topped off with a crazy difficulty, even on the new mode that comes with the 3DS, lovingly known as the easier option. It remains completely true to what Donkey Kong Country always has been too, focusing on precision platforming where timing and finding a specific groove remain key. <br /><br />Know this, though: it can be infuriating. Harking back to the days when arcade machines would mug your wallet, there are times during Donkey Kong...
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<guid>http://www.videogamer.com/reviews/donkey_kong_country_returns_3d_review.html</guid>
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<source url="http://www.videogamer.com">VideoGamer.com</source>
<pubDate>Mon, 20 May 2013 07:00:00 GMT</pubDate>
<category></category>
<title>Resident Evil: Revelations Review (Xbox 360, PS3, Wii U)</title>
<author>contact@videogamer.com (Andi Hamilton)</author>				<description>
<![CDATA[ 
The much lower key release Resident Evil: Revelations originally came out on the 3DS last year and was far better. Perhaps because of the limitations of being on a handheld, it was a more stripped-back affair than recent 'main' titles, but in hindsight ended up being a much more focused and enjoyable experience than its bloated brethren. Despite this, it is still somewhat of a surprise that Capcom have opted to re-issue it on home consoles a year later.<br /><br />We once again join Jill Valentine, about to add another chapter into her frankly horrific existence of dealing with bioweapon...
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<guid>http://www.videogamer.com/reviews/rer_review.html</guid>
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<source url="http://www.videogamer.com">VideoGamer.com</source>
<pubDate>Mon, 13 May 2013 15:59:50 GMT</pubDate>
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<title>Metro: Last Light Review (Xbox 360, PS3, PC)</title>
<author>contact@videogamer.com (Sam White)</author>				<description>
<![CDATA[ 
Just like Metro 2033, though, Last Light suffers from being overly clunky and it’s that which detracts from its unique ideas. Things have been improved, but only as much as expectations have risen in the last three years, and despite Last Light's brilliantly realised setting and some great moments, it's still heavily apparent when annoying issues rear their irradiated heads.<br /><br />With you back as series protagonist Artyom, the story provides deeper insight into Metro's conflicting factions. The crumbling remnants of the Soviets and the Nazi Fourth Reich are both at war, whilst the...
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<guid>http://www.videogamer.com/reviews/metro_last_light_review.html</guid>
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<source url="http://www.videogamer.com">VideoGamer.com</source>
<pubDate>Fri, 10 May 2013 16:05:41 GMT</pubDate>
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<title>Mario And Donkey Kong: Minis On The Move Review (3DS)</title>
<author>contact@videogamer.com (Simon Miller)</author>				<description>
<![CDATA[ 
Based around the concept of placing falling tiles (think Tetris) to complete a maze before a robotic Nintendo mascot automatically strolls around the man-made path, the challenge, as you may have worked out, comes from a timer which counts down to your demise. It's not much of an issue at first – levels are fairly mundane and easy – but filter away the early light-heartedness and a beast is found lurking. Asking that you find a way to be concise yet speedy, trying to figure out where each piece should go – while also often having to change them halfway through an attempt – is far...
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<comments>http://www.videogamer.com/reviews/mario_and_donkey_kong_minis_on_the_move_review.html?commentspage=1#comments</comments>
<guid>http://www.videogamer.com/reviews/mario_and_donkey_kong_minis_on_the_move_review.html</guid>
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<source url="http://www.videogamer.com">VideoGamer.com</source>
<pubDate>Thu, 09 May 2013 13:23:10 GMT</pubDate>
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<title>Persona 4 Arena Review (Xbox 360, PS3)</title>
<author>contact@videogamer.com (Daniel Cairns)</author>				<description>
<![CDATA[ 
It’s set a couple of months after the events of the original Persona 4 title, and features all the characters from that, as well as some from Persona 3, so the guy wearing the Persona hat in the room with the Persona wallpaper will be happy at least. Events conspire against the characters, naturally, and once again and they’re all sucked into the TV world to take part in a fighting tournament. The competition has been curated by an egg shaped character called Teddy (see what I did there? Curated? Egg? Shut up), who was one of the heroes in the main game. Just what is he up to? Is...
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<a href="http://www.videogamer.com/reviews/persona_4_arena_review.html">Read More</a>
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<guid>http://www.videogamer.com/reviews/persona_4_arena_review.html</guid>
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<source url="http://www.videogamer.com">VideoGamer.com</source>
<pubDate>Fri, 03 May 2013 15:49:27 GMT</pubDate>
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<title>Soul Sacrifice Review (PS Vita)</title>
<author>contact@videogamer.com (Andi Hamilton)</author>				<description>
<![CDATA[ 
This probably explains the buzz around Soul Sacrifice, the latest offering from Mega Man creator Keiji Inafune, with people latching on to what appears to be one of only a few highlights in a release schedule so dry it is less of a ‘dry patch’ and more ‘Sony’s Breathtaking World of Sand’. Maybe this explains why, for what appears to be from all description to be a pretty niche title is getting some nice hype and some bizarre comparisons to Dark Souls. It is nothing like Dark Souls.<br /><br />Anyway, Soul Sacrifice is a rad little title. It's one of those post-Monster Hunter Sony...
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<guid>http://www.videogamer.com/reviews/soul_sacrifice_review.html</guid>
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<source url="http://www.videogamer.com">VideoGamer.com</source>
<pubDate>Wed, 01 May 2013 17:25:07 GMT</pubDate>
<category></category>
<title>Defiance Review (Xbox 360, PS3, PC)</title>
<author>contact@videogamer.com (Daniel Cairns)</author>				<description>
<![CDATA[ 
In the initial impressions bit a few weeks ago, I said Defiance, for all its jank, had something.  It had problems, too, but the game has grown on me during the weeks I've been playing it. Trion Worlds have been humble enough about all the problems too, sending out lovely personable emails saying they’re very sorry, giving out free XP boosts and all that. Everyone likes an XP boost.<br /><br />To be fair to them too, they’ve smoothed a few things out, although sometimes missions will still glitch out midway meaning you can’t complete them, so you end up having to sigh, quit out and...
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<source url="http://www.videogamer.com">VideoGamer.com</source>
<pubDate>Tue, 30 Apr 2013 16:01:00 GMT</pubDate>
<category></category>
<title>Far Cry 3: Blood Dragon Review (Xbox 360, PS3, PC)</title>
<author>contact@videogamer.com (Steven Burns)</author>				<description>
<![CDATA[ 
In Blood Dragon, you ARE Sgt Rex 'Power' Colt, and THIS SUMMER, you WILL kill 
everyone and everything, in a moody, post-apocalyptic America that has been 
reconstructed using only '80s action movie tropes and GI Joe levels of morality. In 
this version of 2007 the US and Russia have nuked themselves silly, and now only 
Rex can stop a rogue US soldier creating a new world order. With dragon blood and 
cybernetics, obviously.<br /><br />The game starts with a helicopter-based minigun deathfest to the strains of 
Predator's Long Tall Sally, the first of many, many movie references. If it...
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<source url="http://www.videogamer.com">VideoGamer.com</source>
<pubDate>Thu, 25 Apr 2013 20:00:00 GMT</pubDate>
<category></category>
<title>Star Trek Review (Xbox 360, PS3, PC)</title>
<author>contact@videogamer.com (Steven Burns)</author>				<description>
<![CDATA[ 
Things that are good about Star Trek:<br /><br />-Chris Pine's face is nicely rendered.<br /><br />-The opening of the game contains a reference to this scene in Rocky III.<br /><br />-Some of the zero-gravity stuff when you're outside of a ship is nice to look at.<br /><br />Things that are bad about Star Trek:<br /><br />- You play as a missile at one point, fired from the USS Enterprise. This is not a joke. When the missile hits its target, it crashes into it with all the venom of a rubber swimming float gently lapping into the side of a lane-swim only swimming pool. All combat is this...
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<pubDate>Mon, 22 Apr 2013 07:00:01 GMT</pubDate>
<category></category>
<title>Dead Island: Riptide Review (Xbox 360, PS3, PC)</title>
<author>contact@videogamer.com (Daniel Cairns)</author>				<description>
<![CDATA[ 
It’s been described as a spin-off of the first game, which is a good call on the part 
of Techland and Deep Silver because if they called it a sequel they’d have been 
taking the piss. Riptide is basically the first game in a different location; as before, 
the survivors of a zombie apocalypse band together to explore their environment, 
looting and shooting their way to a potential escape. Dead Island’s notional appeal  
is in sauntering around a paradise-gone-awry - the juxtaposition of idyllic setting 
and total horror clashing - while thwacking your way past legions of the undead...
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<pubDate>Fri, 19 Apr 2013 11:16:22 GMT</pubDate>
<category></category>
<title>Dishonored: The Knife of Dunwall Review (Xbox 360, PS3, PC)</title>
<author>contact@videogamer.com (Steven Burns)</author>				<description>
<![CDATA[ 
Daud's story runs alongside the main game, and focuses on him being rather miffed by his own actions, seeking the closest thing to redemption he can find. There's also a nice line in posho class war running thorugh it, as Dunwall's big boys and girls realise they're in as much trouble as everyone else. (Bonus points, as well, for a nicely surreal character Daud has to chase down.)<br /><br />Like the original however, it's the visual storytelling that is key, and the first thing that strikes is what a pleasure it is to be back in Dunwall. Arkane's Victorian-style setting is just as alluring...
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<pubDate>Thu, 18 Apr 2013 17:57:14 GMT</pubDate>
<category></category>
<title>Injustice: Gods Among Us Review (Xbox 360, PS3, Wii U)</title>
<author>contact@videogamer.com (Simon Miller)</author>				<description>
<![CDATA[ 
It's surely not possible to spoil the narrative of a fighting game, but on the off-chance you're yearning for Injustice to play through its plot – and good grief, what are you doing? - avert your eyes now. NetherRealm, much as it did with Mortal Kombat vs. DC Universe, has decided the only way a group of comic book characters duking it out can truly make sense is to seriously abuse the idea of other dimensions. It gives them scope to pit Aquaman against, depressingly, Aquaman, and why Superman, of all people, takes on the role of the antagonist. Admittedly DC hasn't exactly been innocent...
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